PRIVATE\UNCOMMERCIAL\IMHELIX

> WORKS


Tabl-ature10.03
Codes_206.20
Codes06.20
Sand06.14
Flu_Vision06.04
Flu_404.24
Flu_304.23
Flu_204.21
Flu04.20
Subliminal_204.19
Subliminal_print03.21
Goodbye03.01


Orange11.08
Lazyday_7_print11.05
Drowned_210.31
Drowned10.31
Metamorphosis10.14
Eely_210.09
Eely10.09
Lazyday_609.13
Lazyday_509.13
Lazyday_409.12
Digits08.23
Lazyday_308.22
Lazyday_208.21
Friday08.16
Lazyday08.13
Crawl_3_print08.09
Crawl_2_print08.09
Crawl_print08.09
Crawl_308.08
Crawl_208.08
Crawl08.07
Boundary_208.06
Dandelion_208.06
Shell_407.27
Shell_307.22
Shell_207.21
Shell07.19


Rsm08.26
Elastic_308.06
Elastic_208.06
Elastic08.06
Drops04.16
Trifle03.17
Monad03.14


Fluctuation12.22
Boundary12.06
Chemistry12.06
Lounge12.06
Spiral_511.15
Spiral11.15

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MISCELLANEOUS

About_unnecessary_things
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RECENT WORKS


TABL-ATURE

TABL-ATURE is an installation, which maximizes material contact between human and computer, and minimizes the emotional gap between the two, through a reciprocal communication
process of extended senses, thus leading to an active and voluntary participation of the user.


Tabl-ature - 10.03.2003
an installation


CODES

Codes_2 - 06.20.2003
a song

Codes - 06.20.2003
a loop


SAND

I used simple and tricky codes. Actually, points are not moving individually.

Sand - 06.14.2003
Another tactile impression.


FLU_VISION

FLU_VISION is an experiment for visual tactility.
I made a window program that can recognize hands' directions and shapes from captured images and re-programmed FLU in OpenGL.
This work had been done with Visual C++. So, I cannot offer you any demos but videos only in this site.


Flu_Vision - 06.04.2003


FLU

FLU is a serial work that represents fluid's tactile impression.
To describe fluidity, I programmed functions that can rapidly calculate centripetal and centrifugal forces of each object.
And each object is formed with a number of points that have basic factors of forces above for the computational simplicity.
(But still heavy and slow. Flash... is naturally slow.)

Flu_4 - 04.24.2003
4th work of flu has a solid boundary that restricts the motion of objects.

Flu_3 - 04.23.2003
repulsion algorithm is revised.

Flu_2 - 04.21.2003
some algorithms are modified due to calculation speed.

Flu - 04.20.2003
my first prototype for fluid simulation.


SUBLIMINAL

Does it interact? Or doesn't it?

Subliminal_2 - 04.19.2003
move. by

Subliminal_print - 03.21.2003
a print generated from Subliminal scripts.


GOODBYE

Finally I did end my military duty and I came back to school.
I am deeply grateful to everyone who interacted with me during that period.

Goodbye - 03.01.2003
and we will meet again.